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1. Why would someone use blasters??? - in Ships and Modules [original thread]
I also love blasters, but I do agree that they are pretty much fitted on the wrong ships (should have been matari's...). Blasters need fast ships, or tanks. With the tank I mean you need something that first anchors the target down and then you ca...
- by Dr Sheepbringer - at 2011.04.08 10:41:00
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2. Nemesis Fit - in Ships and Modules [original thread]
Originally by: Baneken TP also has to run a cycle before it's effect is applied unless that has been changed so hanging a round painting your target isn't an option. Dang, I forgot that. Which basically makes them utterly useless ...
- by Dr Sheepbringer - at 2011.04.07 05:37:00
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3. Tri-Rep Dominix - in Ships and Modules [original thread]
You do understand that some gangs gank even officer fitted faction battleships in highsec. I highly doubt your 3x or even 5x rep domi will be "teh safe". There is ALWAYS someone who has the ability to screw you over. I think the key idea would be ...
- by Dr Sheepbringer - at 2011.04.06 11:42:00
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4. Nemesis Fit - in Ships and Modules [original thread]
Do TP's affect bombs? I know they affect pretty much everything else and of course the torps, but what about the bomb? I'm thinking in the lines of maxing the performance of the bomb. Originally by: CCP Shadow Dr. Sheepbringer -- It's not...
- by Dr Sheepbringer - at 2011.04.06 11:33:00
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5. Is this Maelstrom OK? - in Ships and Modules [original thread]
Edited by: Dr Sheepbringer on 03/04/2011 08:17:28 Edited by: Dr Sheepbringer on 03/04/2011 08:17:12 This is the on I use. I still haven't got T2 guns (due to crosstraining) and certain shield skills aren't V yet, so that the main reason wh...
- by Dr Sheepbringer - at 2011.04.03 08:17:00
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6. Tormaks solo Enyo - in Ships and Modules [original thread]
Just curious...as it has a AB + 2x OD's...will that thing actually ORBIT? Yes it's "fast" and probably will keep itself speedtanked even when webbed, but still. Can it bend those curves? Originally by: CCP Shadow Dr. Sheepbringer -- It's ...
- by Dr Sheepbringer - at 2011.04.03 08:08:00
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7. Why would someone use blasters - in Ships and Modules [original thread]
Because we get to your orbit without dying. We stay in your orbit even when scrammed and webbed. The neuts are a tough customer though. Then we die laughing. Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
- by Dr Sheepbringer - at 2011.04.03 08:06:00
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8. Frigate hull challenge - in Ships and Modules [original thread]
Edited by: Dr Sheepbringer on 31/03/2011 09:20:13 Probably anyone bored enough (me included) has done lvl4's in a frig, but lvl5's. Nope, haven't done that. You could do a incursion solo too ;) Smacktalk some alliance channel, tell the you ha...
- by Dr Sheepbringer - at 2011.03.31 09:19:00
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9. Stable pve drone boat for lvl 2/3 missions? - in Ships and Modules [original thread]
Myrm. It should have NO problems running the lvl3's where the vexor might actually have some difficulties. Also, it's just a better droneboat compared to vexor at least in pve. You can still run into some trouble in certain lv3's (the new ones) ...
- by Dr Sheepbringer - at 2011.03.31 07:19:00
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10. Effects of Higher Rate of Fire on Realized Damage - in Ships and Modules [original thread]
Uff...the moar bullets in space, the moar potential damage you will make (i mean, you can miss them all..). Basically the RoF helps. Period. Rails just suck that to overcome the suckyness...one would have to get a RoF of 2-3x at least... Or...
- by Dr Sheepbringer - at 2011.03.30 14:27:00
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11. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
As for removing hybrids from Caldari...well... I mean Amarr have lazors, which I think is ok. Minmatar have projectiles, which is good. Gallente have hybrids and caldari have both missiles and hybrids. Yes, other races also have "dual weapons", bu...
- by Dr Sheepbringer - at 2011.03.29 19:39:00
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12. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
I must say that I personally like blasters. Yes, you need to skintight with them, but that's the way I like it. Inside the scram range. If you don't want to be in scram range...get something else. The ones that suck 110% are railguns. Let blaste...
- by Dr Sheepbringer - at 2011.03.29 15:24:00
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13. Manticore Solo WH Fit - in Ships and Modules [original thread]
God I wish they would bring a heavy stealth bomber... Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
- by Dr Sheepbringer - at 2011.03.29 13:55:00
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14. Solo pvp ship - in Ships and Modules [original thread]
I use a Ishkur. It's a solid ship IF you have the droneskills. You can get a decent fit on it with a cloak. Not the ideal fit, but it's a usable one. Personally, I use it for ratting and overall "activity", but if you want pvp....skip the cloak ...
- by Dr Sheepbringer - at 2011.03.27 17:22:00
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15. Gallente fix: lower drone damage for non-gallente ships - in Ships and Modules [original thread]
I personally don't have any issues with blasters. They are the "ultimate" closerange mayhem. I like them. Rails, just suck. Gallente already have bonuses for drones in boats that can use them. Of course we also have better drones, but then again.....
- by Dr Sheepbringer - at 2011.03.22 10:11:00
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16. Need good all gank no tank L4 mission runner options - in Ships and Modules [original thread]
Go for projectiles. Low all gank. Meds all painters etc. High all guns. Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
- by Dr Sheepbringer - at 2011.03.21 15:31:00
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17. The role of AF's? - in Ships and Modules [original thread]
Originally by: Taurean Eltanin I've started to use the Vengeance as a lowsec exploration runner. I scan down the sites using my Magnate, and then run the (Radar/Mag) sites in a Vengeance. It has enough slots to fit the exploration equipme...
- by Dr Sheepbringer - at 2011.03.21 09:28:00
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18. help fitting a pvp merlin - in Ships and Modules [original thread]
Edited by: Dr Sheepbringer on 20/03/2011 21:28:20 Speed. Make it go really really fast (nano, overdrive) and use blasters. You will die, but rails will only make them laugh even more (and you will die). With extenders the general idea is that...
- by Dr Sheepbringer - at 2011.03.20 21:27:00
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19. Gallente fix: lower drone damage for non-gallente ships - in Ships and Modules [original thread]
Originally by: Goose99 They should just undo the droneboat nerfs. Give domi back its 10 drones, and renerf its highs/turrets, then we have balance and fun factor along with diverse unique ships all in one. CCP should just unbreak the stuff...
- by Dr Sheepbringer - at 2011.03.20 18:51:00
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20. Gallente fix: lower drone damage for non-gallente ships - in Ships and Modules [original thread]
Pretty much. The should use razorblade lazors! We gallente are the dronegods! Oh wait drones suck alone... Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
- by Dr Sheepbringer - at 2011.03.20 18:38:00
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